Full-Stack
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Architecture meets AI
adopt - d e v e l o p - advance functionality & a r t
  • Nota bene: Architecture meets AI — building intelligent systems at scale
  • 42+ years coding · 27+ years professional · 735k+ Docker pulls · 700+ GitHub stars (Redis UI) · 2,000+ GitHub stars (OneNote)
  • Find me on GitHub and explore my projects on Corifeus.
  • Professional web development tailored to your needs.
  • 2026 - The software architect's role centers on use cases rather than specific languages or frameworks. A concrete illustration: I delivered P3X Meet Assistant — a Python package on PyPI — without prior Python experience. AI coding assistants (Claude Code, OpenAI Codex) produced the implementation under my direct supervision, while four decades of polyglot and architectural experience enabled me to direct, review, release, and operate it. My direct involvement remains concentrated on system architecture, server configuration, CSS refinement, and the translation of business requirements into well-formed prompts. AI integration itself — intelligent assistants, natural-language interfaces, MCP servers — has become a core component of my production work.
  • 2025 - Transitioned to an AI‑orchestrated development model: Claude Code and OpenAI Codex now handle the bulk of implementation while I focus on server operations, system architecture, infrastructure automation, and directing AI output.
  • 2023 - Integrated AI copilots (ChatGPT, OpenAI Codex, Claude) into my daily workflow for design exploration, code generation and review, test scaffolding, and documentation, significantly increasing delivery speed and reliability.
  • 2016 - I specialize as a hands-on software architect, full-stack developer, and DevOps engineer, focusing on web systems.
  • 2010 - 2015 I served a major client GoSignMeUp, dedicating my expertise exclusively to their projects.
  • 2005 - 2010 I collaborated with Epam and Microsoft in Hungary, transitioning from Los Angeles back to Hungary. My role also included contractual work.
  • 1999 - 2005 I was based in Los Angeles, engaging in web and desktop projects as a contractor, predominantly using PHP, Java, and .NET, among other technologies.
  • 1998 At university, I began experimenting with HTML to create websites.
  • 1996 The internet became accessible in Balassagyarmat, Hungary.
  • 1992 I began programming on a PC around the time Doom was released. Starting with an Amoeba game and later an Othello in Pascal, I progressed to building a 3D modeller and writing demo scene code for 3D animations.
  • 1988 I received an Amiga 500 from my father. At age 10, I began programming in BASIC and learning Assembly on a Motorola 68000 CPU, focusing on graphical applications and demo scene development.
  • 1986 My mother gifted me a Commodore Plus/4. I began exploring Assembly and reverse engineering, while deepening my BASIC skills through programming books.
  • 1984 Together with a close friend, we started programming on a Sinclair ZX81 using BASIC.
  • 1978 I was born on the 8th of December in Balassagyarmat.